المجلة المغاربية للمخطوطات
Volume 19, Numéro 1, Pages 68-85
2023-12-21
Authors : Belazouz Asma .
Video games are thought to meet self-directed learning expectations, improve specific skills and capabilities, and inform about self-efficacy. The Legend of Zelda game franchise is amongst the most popular and massively played games since 1986. It mostly comprises exploration-based games containing action-adventure, strategy, and puzzle elements. This paper investigates how The Legend of Zelda: Breath of the Wild (2017), a massive open-world Zelda, is designed to include self-directed learning skills, such as self-efficacy, that increase students’ sense of autonomy and unlock their learning potentials.
Learning Autonomy ; Self-directed Learning ; Self-Efficacy ; The Legend of Zelda: Breath of the Wild ; Video Games
بوسالم أحلام
.
عابد يوسف
.
ص 117-132.
Yahia Zeghoudi
.
pages 74-88.
Said Houari Amel
.
pages 257-268.
Baghli Asmaa
.
pages 468-479.
Achour Zohra
.
pages 374-383.